Rob Jagnow, Ph.D.

1772 Vassar Ave.
Mountain View, CA 94043
Phone: 617-548-5540
E-mail: rjagnow@gmail.com


 WHAT  I DO

I specialize in coordinating the efforts of multi-disciplinary teams operating in ambiguous problem spaces, creating a path to bring new products to market. I operate at the intersection of engineering and creativity and have helped pioneer new interaction models in VR, AR and games.

 EDUCATION

Ph.D. from MIT Department of Electrical Engineering and Computer Science, January 2005. Dissertation, Stereological Techniques for Synthesizing Solid Textures from Images of Aggregate Materials. Cumulative GPA, 5.0 out of 5.0.

Master of Science from MIT Department of Electrical Engineering and Computer Science, June 2001. Thesis, Virtual Sculpting with Haptic Displacement Maps. Cumulative GPA, 5.0 out of 5.0.

B.S. in Computer Science and a B.A. in Mathematics from Texas Tech University, May 1998. Recognized as the top student in both the College of Engineering and the College of Arts and Sciences with a cumulative GPA of 4.0 out of 4.0.

 WORK  EXPERIENCE

Meta, Senior Staff Software Engineering (IC7) and Manager (M2), Oct 2019 - Feb 2024

New Product Experimentation (NPE): Led teams as an internal founder, taking new concepts from zero to launch over short time frames. Products focused on strengthening community relationships and creating safe spaces for marginalized communities.

Horizon Worlds: Senior IC leading the architectural design of the desktop editor for Meta's big metaverse bet.

Google & other Alphabet companies, April 2015 to Oct 2019

Daydream: Spent almost 2 years as a prototyping lead, guiding the development of more than 120 AR/VR experiences that helped direct and de-risk our product roadmaps.

Google Earth VR: Tech Lead/Manager for the award-winning VR experience.

Live View in Google Maps: Led the prototyping team for global-scale AR concepts used for live AR walking navigation.

Chronicle Security: Worked on the Backstory cybersecurity product when it was acquired by Google Cloud.

Lazy 8 Studios, Founder and CEO, April 2008 - April 2015.

Extrasolar: Producer, creative director, engineering lead, and graphics lead. Pioneered the technology for a cloud-based, photorealistic rendering engine, deployed with Amazon Web Services. Extrasolar is the first of its kind in an entirely new game genre.

Cogs: Designed and programmed entire game engine in C++ with OpenGL, including all puzzles. The game has since been ported to 7 platforms and has more than 1 million downloads.

Contract work on an array of games, including Bioshock Infinite: Industrial Revolution from Irrational Games, The Daring Game for Girls from The Whole Experience, Inc. (WXP), and Frontlines: Fuel of War from Kaos Studios.

Pixar, graduate intern, summers 2001 and 2002

Worked in the Studio Tools division during production of Finding Nemo and Monsters, Inc. Developed applications using C++, Tcl/Tk, MEL Script (Maya Embedded Language), as well as other proprietary scripting languages.

 SKILLS

Management: 17 years of people management experience, creative director, and product manager
Software: Full-stack Web development, game design, and graphics programming. Unity expert
Primary programming languages: C#, C/C++, Python, TypeScript/JavaScript, HTML5/CSS, React, React Native

 HONORS & AWARDS

Google Earth VR

  • Winner & People's Choice for Best Interaction Design, 2018 Webbies: Film & Video
  • Gold Winner, 2017 UX Awards
  • Winner of the Century Award for VR, 2017 Lumiere Awards
  • Silver award for VR, 2017 Epica Awards

Extrasolar

  • Best Desktop Game, Indie Prize Showcase USA 2014
  • Nominee for Most Innovative, Indie Prize Showcase USA 2014
  • Bronze Winner, 2014 International Serious Play Conference
  • Finalist at IndieCade 2013
  • Nominee for Nuovo Award, Independent Game Festival (IGF) 2014
  • Nominee for Gamer's Voice Award at South by Southwest 2014
  • Nominee for Best Game Design, 2014 Animago Awards
  • Honorable Mention for the Innovation Award, 2015 Game Developers Choice Awards

Cogs

  • Grand Prize Winner in the Professional Category, 2010 Indie Game Challenge
  • Winner: Achievement in Art Direction, 2010 Indie Game Challenge
  • Winner: Achievement in Gameplay, 2010 Indie Game Challenge
  • Finalist for Excellence in Design, Independent Games Festival (IGF) 2010
  • Finalist at IndieCade 2009
 PUBLICATIONS

Full list available at Google Scholar